![Michael Pavlovich](/img/default-banner.jpg)
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Michael Pavlovich
United States
Приєднався 21 сер 2006
Instructional videos for both game and film, concept and development:
www.youtube.com/@MichaelPavlovich
www.artstation.com/michaelpavlovich
www.twitch.tv/pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
www.artstation.com/artist/michaelpavlovich
www.youtube.com/@MichaelPavlovich
www.artstation.com/michaelpavlovich
www.twitch.tv/pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
www.artstation.com/artist/michaelpavlovich
Live Q&A Bonanza!! See chapters for feet, hands, hair, capes, projection, hard surface, and more!!
Links shouted out in video:
Custom IMM Brush:
drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw
Intro to ZBrush Playlist:
ua-cam.com/video/Yx8Ni_7bgYw/v-deo.html
Creating and Baking Accessories and Clothing:
ua-cam.com/video/2DOggNglKoE/v-deo.html
Baking Polypaint Skin to Substance Painter and Refine:
ua-cam.com/video/uODbeIT022Q/v-deo.html
XTractor Brushes (good for scan data cleanup!)
www.youtube.com/@MichaelPavlovich/search?query=xtractor
www.youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
pavmike
www.linkedin.com/in/pavlovich/
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
www.artstation.com/michaelpavlovich
sketchfab.com/pavlovich
www.twitch.tv/pavmike
0:00 - Intro
2:00 - Foot Blockout
12:35 - Remesh by Union Boolean
14:23 - ZRemesh with Polygroups and Project Detai
18:45 - History Recall Brush Projection Cleanup
21:30 - Freeze SubDivision Levels Mesh Creation
24:26 - IMM / Append Boolean, ZRemesh, and Project
27:55 - UV Master and UV Unwrap with Creases
34:00 - Right Click Navigation and Right Click Popup
42:18 - Baking Displacement Map / Normal Map / Color Map
54:53 - Alphas to Height Stamp
56:20 - Alphas and Masks
1:01:47 - Custom Extrude Profile Brush for Spikey Anime Hair
1:10:07 - Bend Curve for Anime Hair
1:15:15 - Hand Blockout and ZRemesh
1:22:03 - Masking on One Side of an Object
1:24:00 - Backface Masking
1:37:50 - Creating a Belt with Buckle and Holes
1:46:42 - Frame Polygroup IMM Curve Belt
1:55:00 - Creating a Cape with Thickness
2:02:00 - Extract ZRemesh Subdivision Modeling
2:10:24 - Bevel Pro
2:13:05 - Surface Snapping ZModeler Topology Extrude
2:15:18 - Geo strip conform to surface
2:19:45 - Fibermesh Mop Head
2:23:36 - Red Demon Skin Polypaint
2:27:05 - Poseable Symmetry
2:28:37 - Sculptris Pro Snakehook and Surface Snap Slide
2:30:42 - Topology Brush and Dynamic Offset Thickness
Custom IMM Brush:
drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw
Intro to ZBrush Playlist:
ua-cam.com/video/Yx8Ni_7bgYw/v-deo.html
Creating and Baking Accessories and Clothing:
ua-cam.com/video/2DOggNglKoE/v-deo.html
Baking Polypaint Skin to Substance Painter and Refine:
ua-cam.com/video/uODbeIT022Q/v-deo.html
XTractor Brushes (good for scan data cleanup!)
www.youtube.com/@MichaelPavlovich/search?query=xtractor
www.youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
pavmike
www.linkedin.com/in/pavlovich/
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
www.artstation.com/michaelpavlovich
sketchfab.com/pavlovich
www.twitch.tv/pavmike
0:00 - Intro
2:00 - Foot Blockout
12:35 - Remesh by Union Boolean
14:23 - ZRemesh with Polygroups and Project Detai
18:45 - History Recall Brush Projection Cleanup
21:30 - Freeze SubDivision Levels Mesh Creation
24:26 - IMM / Append Boolean, ZRemesh, and Project
27:55 - UV Master and UV Unwrap with Creases
34:00 - Right Click Navigation and Right Click Popup
42:18 - Baking Displacement Map / Normal Map / Color Map
54:53 - Alphas to Height Stamp
56:20 - Alphas and Masks
1:01:47 - Custom Extrude Profile Brush for Spikey Anime Hair
1:10:07 - Bend Curve for Anime Hair
1:15:15 - Hand Blockout and ZRemesh
1:22:03 - Masking on One Side of an Object
1:24:00 - Backface Masking
1:37:50 - Creating a Belt with Buckle and Holes
1:46:42 - Frame Polygroup IMM Curve Belt
1:55:00 - Creating a Cape with Thickness
2:02:00 - Extract ZRemesh Subdivision Modeling
2:10:24 - Bevel Pro
2:13:05 - Surface Snapping ZModeler Topology Extrude
2:15:18 - Geo strip conform to surface
2:19:45 - Fibermesh Mop Head
2:23:36 - Red Demon Skin Polypaint
2:27:05 - Poseable Symmetry
2:28:37 - Sculptris Pro Snakehook and Surface Snap Slide
2:30:42 - Topology Brush and Dynamic Offset Thickness
Переглядів: 2 948
Відео
Character Creator GoZ PLUS SIZZLE - 1 button bake for body, clothing, accessories, props, and more!!
Переглядів 1,7 тис.2 місяці тому
Watch the full tutorial video here: ua-cam.com/video/bnHz1U64lco/v-deo.html Convert base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and send Polypaint and high res details from ZBrush to Character Creator as baked color and normal maps respectively! Use for props, clothing, accessories, and more! We'll also use this in conjunction with ZBrush Pose ...
Character Creator GoZ PLUS - one button baking for bodies, clothing, accessories, props, and more!!
Переглядів 3,3 тис.2 місяці тому
Convert base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and send Polypaint and high res details from ZBrush to Character Creator as baked color and normal maps respectively! Use for props, clothing, accessories, and more! We'll also use this in conjunction with ZBrush Pose Tools to pose our high res source assets for 3D printing! GoZ & GoZ Plus: ww...
The Ghoul from Fallout - creating a likeness, clothing, and accessories!
Переглядів 5 тис.2 місяці тому
Walton Goggins "Cooper" Likeness and VaultTec Suit Creation Livestream: ua-cam.com/video/Ue06wVXX8TU/v-deo.html Download the free base meshes here! rebrand.ly/y5h457b ArtStation Resources: www.artstation.com/michaelpavlovich UA-cam Resources: ua-cam.com/users/Pavlovich2005 Intro to ZBrush: ua-cam.com/video/Yx8Ni_7bgYw/v-deo.html Ref Switcher ZBrush Plugin: www.artstation.com/marketplace/p/6lXzz...
Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit!
Переглядів 11 тис.3 місяці тому
Download the free base meshes here! rebrand.ly/y5h457b ArtStation Resources: www.artstation.com/michaelpavlovich UA-cam Resources: ua-cam.com/users/Pavlovich2005 Intro to ZBrush: ua-cam.com/video/Yx8Ni_7bgYw/v-deo.html Ref Switcher ZBrush Plugin: www.artstation.com/marketplace/p/6lXzz/zbrush-plugin-ref-switcher Hard Surface Document: docs.google.com/document/d/1rW1xgJk6QZ33SNunk7oYen65qceetyX9b...
Customize / fix your characters face expressions - Mesh, Morph, Bones, GoZ - Facial Profile Editor!
Переглядів 6 тис.4 місяці тому
Download the free base meshes here! rebrand.ly/y5h457b Get Character Creator here: bit.ly/46Rb4op Get iClone here: bit.ly/3R99t7U Get Face Tools here: bit.ly/3GtC7vx All Reallusion products here: bit.ly/3NeneRj Character Creator Pipeline - Body, Accessories, and Clothing: ua-cam.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html Character Creator Pipeline - Face and Headshot Mesh Conversion: ua-c...
Download Fully-Rigged 3D Character Base Meshes Free from Reallusion - bring your creations to life!
Переглядів 13 тис.4 місяці тому
Download the free base meshes here! rebrand.ly/y5h457b Get Character Creator here: bit.ly/46Rb4op Get iClone here: bit.ly/3R99t7U Get Face Tools here: bit.ly/3GtC7vx All Reallusion products here: bit.ly/3NeneRj Auto Setup Workflows - Unreal, Blender, Marvelous Designer, etc... www.reallusion.com/character-creator/pipeline.html Blender Pipeline videos: courses.reallusion.com/home/character-creat...
Ultramarine And Koh Livestream Workflows Quick Overview!
Переглядів 1,6 тис.4 місяці тому
Ultramarine And Koh Livestream Workflows Quick Overview!
Ultramarine and Koh the Facestealer - ZBrush techniques and workflows!
Переглядів 4,8 тис.4 місяці тому
Ultramarine and Koh the Facestealer - ZBrush techniques and workflows!
Time Lapse Koh the Face Stealer from Avatar the Last Airbender - Making Of!
Переглядів 4 тис.5 місяців тому
Time Lapse Koh the Face Stealer from Avatar the Last Airbender - Making Of!
05a Keeping Clothing and Accessory Positions when Importing into Character Creator!
Переглядів 4,1 тис.5 місяців тому
05a Keeping Clothing and Accessory Positions when Importing into Character Creator!
KOH the Face Stealer Livestream! Creature Sculpting and More!
Переглядів 3 тис.5 місяців тому
KOH the Face Stealer Livestream! Creature Sculpting and More!
ZBrush Live Q&A with Chapter Breakdown - Anatomy to Portfolio to Hard Surface & More!
Переглядів 2,2 тис.6 місяців тому
ZBrush Live Q&A with Chapter Breakdown - Anatomy to Portfolio to Hard Surface & More!
Wrap & Conform Surfaces & Objects in ZBrush - IMM Project, Dynamic Collision, Projection, Deformers!
Переглядів 12 тис.6 місяців тому
Wrap & Conform Surfaces & Objects in ZBrush - IMM Project, Dynamic Collision, Projection, Deformers!
Model and Animate Mickey from Steamboat Willie - Livestream!
Переглядів 6 тис.7 місяців тому
Model and Animate Mickey from Steamboat Willie - Livestream!
5 Minute Overview - Character Creator, ZBrush, Headshot & Face Tools Series features & workflows!
Переглядів 6 тис.8 місяців тому
5 Minute Overview - Character Creator, ZBrush, Headshot & Face Tools Series features & workflows!
006 Body to Face Tools Workflow - take our Body series goblin sculpt & apply Face Tools Expressions!
Переглядів 1,5 тис.8 місяців тому
006 Body to Face Tools Workflow - take our Body series goblin sculpt & apply Face Tools Expressions!
005 Face Tools to Body Workflow - transfer your detailed head sculpt & expressions to a CC body!
Переглядів 1,5 тис.8 місяців тому
005 Face Tools to Body Workflow - transfer your detailed head sculpt & expressions to a CC body!
002 Base Head Setup - Morph your Character Creator body and head to begin dialing in your character!
Переглядів 2,5 тис.8 місяців тому
002 Base Head Setup - Morph your Character Creator body and head to begin dialing in your character!
004 Face Tools & Creating Custom Expression Shapes and Wrinkles! Super intuitive and easy!
Переглядів 1,6 тис.8 місяців тому
004 Face Tools & Creating Custom Expression Shapes and Wrinkles! Super intuitive and easy!
001 What Are Expression Wrinkles in Character Creator?
Переглядів 2,6 тис.8 місяців тому
001 What Are Expression Wrinkles in Character Creator?
003 Face Tools & Custom Creature Base Head - Vampire Sculpt!
Переглядів 2,7 тис.8 місяців тому
003 Face Tools & Custom Creature Base Head - Vampire Sculpt!
007 Headshot v2 Workflow - turn old sculpts into a CC compatible character!
Переглядів 4,7 тис.8 місяців тому
007 Headshot v2 Workflow - turn old sculpts into a CC compatible character!
Vampire Anatomy Body Sculpt Livestream!
Переглядів 4,7 тис.8 місяців тому
Vampire Anatomy Body Sculpt Livestream!
ZBrush 2024 What's New 2 Minute Overview - Knife Split, Repeat Similar, DragStamp, and more!!
Переглядів 4,2 тис.8 місяців тому
ZBrush 2024 What's New 2 Minute Overview - Knife Split, Repeat Similar, DragStamp, and more!!
2024 ZBrush Surface Noise with Maxon Noise Patterns!
Переглядів 8 тис.8 місяців тому
2024 ZBrush Surface Noise with Maxon Noise Patterns!
ZBrush 2024 Masking Update - Gizmo Drag & Center Mass, Drag Blur, Grow & Shrink All, Crease UM!
Переглядів 7 тис.8 місяців тому
ZBrush 2024 Masking Update - Gizmo Drag & Center Mass, Drag Blur, Grow & Shrink All, Crease UM!
ZBrush 2024 DragStamp Stroke - a new stroke type to quickly & easily detail your meshes with alphas!
Переглядів 10 тис.8 місяців тому
ZBrush 2024 DragStamp Stroke - a new stroke type to quickly & easily detail your meshes with alphas!
09 Character Creator Facial Animation - Add Facial Anim to Mocap with AccuFace & Mocap Cleanup!
Переглядів 6 тис.9 місяців тому
09 Character Creator Facial Animation - Add Facial Anim to Mocap with AccuFace & Mocap Cleanup!
2 Minute Overview - Character Creator Accessories, Textures, Mocap iClone Cleanup & AccuFACE!
Переглядів 3,3 тис.9 місяців тому
2 Minute Overview - Character Creator Accessories, Textures, Mocap iClone Cleanup & AccuFACE!
you sir, are a godsend, thank you
This guy is like a walking ZBrush bible, LOTS of knowledge and useful information about the program. Thank you for making it available to everyone.
In the Dynamic Subdivision section of this video. After hitting DSDiv and clicking Make Boolean Mesh, I get one whole polygroup instead of several different ones. Anyone know what might be going on?
I learnt so much in this video WOW rlly glad I came by this
Yes but what about Zbrush alone?
On the dial, it shows the button names for you when moused over, but it doesn't do that for me. Do you know if there is a setting for this? There is no mention of it in zbrush docs and the two posts about it in zbrushcentral have not been answered.
thanks sirrrrrrr
It’s only for windows. Not mac correct? That sucks
Has anyone experienced UDIM seams being created in CC and Zbrush?
I refer back to so many of these videos as I need to do certain things or have one-off ideas about how to do something. They're such a golden resource Michael, thank you.
thers no a visibility toggle key shortcut?
Not by default, but hold down the Ctrl + Alt key and Left Mouse click any of the Visibility Sets (V1, V2, etc...) to enter hotkey mode, then just do your desired key combo ("Ctrl + Alt 4" for example). Go to Preferences > Hotkeys > Store to lock them in so next time you start up ZBrush they're still there!
When I try to use Projection Master, it seems to be working, right up until I activate "Pickup Now". Then, it returns to edit mode but none of the changes made while in 2.5D mode apply; it's exactly as though I hadn't done anything, the same state as it was in when I selected "Drop Now". I can't figure out what I'm doing wrong, or what step I'm missing, or what have you. My model is a 48M polygon 3D scan in Polypaint mode. I imported it from a 1M poly OBJ with a texture, then subdivided it as far as I could go and baked the texture into vertex colours. I need to be able to do stuff like use the Cloner brush, but it just does nothing for some reason...
The curves helper I found has less options and doesn't work. anyone have a link to this one?
omg it was waaay easier back than, dont like the houdini launcher -.-
I loooveee your work flow!!!!!!!!!
Cool
Is there a way to scroll the top horizontal menu tho?
Absolutely, same with the "side" menu areas (where your brush / stroke / alpha palettes are on the left, and the bpr / perspective / transparent on the right) - hold down ctrl + left mouse drag to "roll" those areas!
@@MichaelPavlovich Ohh, I see... then there must be something wrong on my end, Ctrl+LMB drag (while having the 'arrow hover icon) does nothing. Forums weren't helpful so far but I'll keep trying, thanks for the answer though!
@@mikoajbien849 for sure! one point of clarification about the top menu scrolling - the menu with the menu names (alpha, brush, color, etc...) isn't scrollable, but if you have a ton of custom menus (or a low resolution monitor), it should end up with 2 rows of named menus. However, just below that, where Edit, Draw, Zadd / Focal Shift / etc... are, you should be able to ctrl + left mouse button drag that area
@@MichaelPavlovich Works! It just needs to be dragged in very tight rectangular invisible area around the buttons. Cheers and thanks again.
The rest of the letters on your trash can are visible earlier in the video on your phone's screen. I don't think anyone but maybe your garbage company could possibly trace it .)
Tysmmm
You are the best explaining zbrush!
Just want to say thanks
Thank you it's so useful :)
where could i aquire this model?
dammit, i want that effect for substance painter
I struggled with this problem for 8 hours. thank you!
Thank you so much for this amazing video! I've been searching for a genuine, educational video like this for such a long time. I really appreciate the effort you put into making this. Thanks again!
You can drag those textures into CC to assign to the material.
Thank you so much, I follow this intro to zbrush with a lot of attention because i tried some stuff but i was struggling and you make things very clear and create a sort of path of learning wich is very helpful thank you !!
So much info, and straight to the point. Thank you!
it's perfect!!
I am sad. My zbrush file looks very low res in my viewport and I can’t seem to get my goz to work properly now. What if you don’t have poly paint like you did in your one video and want to use the skin from cc4 but still want subdivision levels from zbrush.
hey sorry this comes very late on comments but u got any sugggestions on how to get a good curvature when baking
it's difficult
انت راجل سكر 🫵🏻
thanks!
Awesome killer feature!!! Thanks for the detailed review, Michael!🤝
Wonderful!!!!!Thank you for sharing your awesome knowledge!
Got the new cintiq setup using my computer's full amount of power!!! Thank you again for this concise tutorial.
so how about just a the curve functionality where you can do straight lines.....but without the angled selection just a hard brush? Seems like it hsould be the most basic behaviour of that tool.
Mike is a beast! Still teaching me 5 years later! 👍
Is this part of Face tools or is it in the base CC4 ? I bought CC4 and Face Tools which did cost double, because I thought all the face stuff wasn't in the base program. But I wonder if Face tools isn't just for expression wrinkles... It's not super clear on their store page honestly.
@@Texelion3Dprints the techniques covered in this video have nothing to do with facetools, just base CC functionality. However, to your point, while facetools is for creating custom expression wrinkles, you can use it to update base shapes, but for the most granular control, you're better served using the techniques in this video for shapes, and facetools for expression wrinkles (my opinion)
@@MichaelPavlovich Ok so I really bought facetools for nothing then T_T. I make mostly styilized characters for printing, I don't need wrinkles and realisitc details like that. 200 euros down the drain. Well maybe it'll be useful in the future.
@@Texelion3Dprints Face Tools is decent for doing bulk shape editing, in that with a dozen expressions you can update hundreds of shapes, so in that sense it's still a time saver (you can just go back in and tweak individual shapes using this video), so it's still a time saver even if you're not using it for expression wrinkles. Eventually there might be a way to transfer expression wrinkles back to ZBrush as a detail layer, which would be useful for 3D printing, plus once you're at the point with your character that it's fully animatable and expressive, heck. There's endless things you can do with that file outside of 3D printing, might come in handy for marketing or ancillary stuff!
How can i lock the slice circle to being a perfect circle
@@DavidOx11 in the stroke palette (under the brush palette along the left side of tour screen), turn on the square button in there (and if you want it to drag out from the center, turn center on)
🎉great job
the most confusing implementation of a projection widget thing i have ever used. my god none of it makes sense. it was designed to frustrate you lmao
if only they made a go substance , such a convoluted workflow for texturing and shading.
My diffuse map from Z is the wrong size for CC4 so what size is the CC4 diffuse map Ive tried em all still cant find it
Hi Mike. When you send your character from CC4 to Zbrush you can directly start subdividing and sculpting it. But mine has a layer by default ( and textures applied to vertex color apprently ). Should I sculpt on that default layer ? Or create a new one ? Will new layers be taken into account when I send the model back to CC4 ?
I'm not certain this is it, but just in case, this video was created before GoZ plus was rolled out - I personally toggle off GoZ plus functionality when sending my mesh over for this type of workflow: ua-cam.com/video/bnHz1U64lco/v-deo.html If it still insists on sending over a detail layer and a texture map (or some equivalent), I usually bake details down to the base mesh, or delete it entirely, and transfer the texture to polypaint, as seen in this video: ua-cam.com/video/5pfS4L32fvY/v-deo.htmlsi=Pni6ZNn1z9bRj0_g&t=443
@@MichaelPavlovich Ah yes that's it, GoZ Plus seems to have some problems, I checked their forums. I'll keep fiddling with it and see if I can actually integrate it into my pipeline. Now I have a problem with the skeleton not updating to match the new proportions... I hope I didn't waste 400 euros on this XD.
@@Texelion3Dprints fwiw, it took me a handful of tries (...ok dozens) to get to where I was able to roll with all the software punches - clearing cache files, saving CC and ZB project files for each phase in case I wanted / needed to backtrack to a clean state, and/or using the morph history brush to get me out of some tricky situations I found myself in (mostly my fault). Hang in there, once you've made a few, soup to nuts, is when it (hopefully) all starts falling into place 🤞
@@MichaelPavlovich Yeah it's extremely finicky and the cache seems to get corrupted on a regular basis. After a few hours I kinda managed to make it work, but after 2 or 3 exports the body stops being updated in Zbrush. The eyes/eyelashes/etc are updated though. It's really weird. You may have to make a video about troubleshooting all the issues you had ^^. Because with your tutorials it seems easy, everything works.
Thank you so much for this workaround! You saved me hours of hair pulling and frustration. Do we know why adding as a create>accessory will offset them in the first place? Is it just a bug? Thanks again Michael!
Golden age of ZBrush
Thanks